Character texturing I did for our student film Echoes. The clothes were done in substance 3d painter. We did a stylized patch/painterly look. To achieve it we used the stylized filter in substance painter . The filter was used only on the normal map. All other maps were done procedurally. I worked on the skin and clothes tetures of this character. Groom was done by Hichem Grevais and modeling/displacement was done by Ying Qu.